This system allows characters to engage in poker games, using a mix of roleplay, skills, and luck to determine the outcome. It gives players the ability to read opponents, bluff, and play strategically.
Step 1: Buy-In and Stakes
The GM sets the buy-in and the general stakes of the game (low, mid, high, or life-changing).
Players can choose to bet aggressively, cautiously, or neutrally before cards are even dealt, which influences their rolls later.
Step 2: The Deal – Hand Strength & Player Read
Each participant rolls 1d10 + relevant skills to determine their starting strength and ability to read opponents.
Hand Strength Roll:
1d10 + INT + Gambling
Determines the baseline strength of the player’s hand.
Read Opponents Roll:
1d10 + EMP + Human Perception or Streetwise
Determines how well the player can read the other gamblers.
The GM also rolls for NPCs, adjusting based on their skill levels.
Step 3: Betting & Bluffing
Each betting round, players can choose to:
Play it Safe: No additional roll, rely on Hand Strength.
Bluff: Roll 1d10 + COOL + Acting or Persuasion (opposed by opponents’ Human Perception).
Read & Counter: Roll 1d10 + EMP + Human Perception to pick up on a bluff.
If the bluff succeeds, the player forces an NPC to fold or gets a bonus to the final hand resolution.
Step 4: Showdown – Winning the Pot
At the final showdown, the GM determines:
The highest Hand Strength roll still in the game wins, modified by any successful bluffs or counters.
If a player successfully read an opponent earlier, they get a +2 bonus to their Hand Strength.
If a player’s bluff was exposed, they suffer a -2 penalty to Hand Strength.
Optional: Cyberware Assisted Gambling & Cyberware
Players with Neuralware Boosters (e.g., Kerenzikov) can reroll once per game.
If a character has a Smart Glasses HUD or Interface Plugs, they get a +2 to Read Opponents if they access surveillance data.
Some underground poker tables use anti-cheat software—players with cybernetic enhancements may be detected and disqualified (or worse) if they cheat.
Read below to get a One-Shot campaign using this mechanic!
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